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I suggest a new feature: Tactics competition

Hi. I hope anyone of the lichess's team hears this.
I was wondering if it's possible to adapt the tactics puzzles we already have so we can play against a friend what I call an online tactics competition.
It would be amazing if we can challange a friend with any time control. Say, for instance, 5 minutes on the clock each, and we recieve the same tactics problems, in the same order. The winner is the one who solves more puzzles in that time control

I'm also thinking that besides the time control you can choose the level of difficulty of the puzzles.

I don't think this should be too hard to do and It would really be so much fun.

What do you guys think??
Taking this a step further, you could have tactics tournaments where you get 1-2 minutes per puzzle. The first person to solve the puzzle gets max points (say 10) and then people that solve the puzzle slower get fewer points until time runs out. Failing the puzzle gives 0.
I think comp-cheating would be a very big problem since it's much more difficult to detect comp-cheating in a single puzzle than a whole game.
I'm not sure about this. These puzzles are difficult and it can take a long time to find the solution. Setting up the position in an engine can go faster.
I suppose it may be best to not have it in a large-scale tournament, but rather just be able to challenge your friends. That way, it's just a friendly competition, and there's really no benefit from cheating anyway besides a useless increase in tactics rating.
Puzzles is just training. How about playing against each other and let the best trained player win?
"Puzzles is just training". How about we make it more fun and it's not just about training only.
I don't know about tournaments, but having it for fun with our friends would be great.
We already have lots of variants on lichess. Why don't we have one more when not only we have fun but we are training our chess at the same time.
i think this is a great idea. Would be cool to make puzzle training more fun by inserting a bit of friendly competition.
I was thinking that if you do a problem right, you get +1, and if you do it wrong you get -1. Wins who ends that time with more points. This way we can punish the players who wants to do as much problems as they can without really thinking the solution.

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